Wednesday 28 October 2015

B. Production Roles and VFX - Day 4

27th October

We started off our day with an introduction into the different roles within the film industry. There were much more roles within the industry than I had known about previously, and it amazed me that the 9 we learnt about were only the most important roles, with many other people and positions needed. I also learnt a lot about who does what, and what skills are needed for those roles. I never realised how important the producer is in the industry, and how much they did to start a film and keep it running smoothly. The presentation made me a little scared, as the roles all needed lots of skill and knowledge, but we were told that there were lots of ways to enter the industry, and that the people in the important roles had worked their way up over many years, which made me feel a little better.



We then separated into our groups to continue developing and planning our film. Kiira had already made a storyboard, and Reuel had typed up an outline of what the story was. We worked with these to plan our shots and decide what our story is going to be. We had 30 shots on our storyboard, so we worked together to remove some of the shots so that our film could actually be shot in a day, as 30 shots is too many and would take too long.




We then talked about props, costumes, and locations. Tascha made a list of props and costumes as we talked our way through the plot, writing down everything we would need. We then discussed who would be doing which roles. We decided that Kiira and Tascha would be the directors, Reuel would act, Nick would do the cameras, Anton main post-production, and me the sound. Although we will switch around and do what works on the day, I think that these are good roles for everyone, as everyone is doing something they know and/or like. We also discussed locations, and decided that we would be filming in my house and the area around it. This means that we will waste less time going from place to place, as it will all be within walking distance. Also, as rain is expected, we can be more fluid with our decisions on where to shoot and can shoot in a nearby underpass instead of the streets if needs be.


After lunch, we had a presentation on VFX by Ken Turner. I had always thought that VFX was all about big explosions and robot-alien-space-monsters, so I was amazed when Ken showed us all of the subtle things he did. For example, on one project, he had to give a half-built tower a roof, remove some bystanders the director didn't like, and make sure a man's hat didn't disappear because of these changes. He introduced us to the software he used called 'Fusion', and showed us how it worked. I found it a little confusing, however, and it definitely seems like the sort of skill you need practice to understand. However, it was nonetheless very interesting to see how technology can be used to fix practical mistakes.


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